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Patch Notes

Patch 1.1.3

  • Implemented Enclave Flamer
  • Fixed Staff Sergeant Toby getting stuck at walking pace
  • Fixed Enclave X-01 Power Armor helmet being a mismatched color during rain
  • Fixed Oil Rig Mess Hall food items using the wrong texture
  • Fixed Oil Rig Reactors sometimes being in the wrong state
  • Fixed Flamers being incorrectly added to Enclave heavy weapons lists
  • Fixed an incorrect blue light appearing in the Vertibird Refueling Facility
  • Set up new Imagespace Modifier for Radio Facility to reduce lighting overhaul incompatibilities
  • Implemented new Debug Menu to fix up Oil Rig Lab crashes

Patch 1.1.2

  • Set up ECS keywords for Hellfire weapons and armor
  • Fixed an issue where ‘Talk to Colonel Whitehill’ misc objective may not clear after progressing
  • Fixed the instanced Mahkra Fishpacking cell not cleaning up after Into The Unknown
  • Fixed Axel’s vendor container not correctly linking
  • Fixed the Enclave arriving in the Commonwealth too early if you make them hostile
  • Fixed a debug message showing up during Personal Losses when tracking the Vertibird
  • Fixed various issues with Into The Unknown during the Mahkra Fishpacking segment
  • Implemented a system to handle goo piles that persist on the Oil Rig
  • Fixed ‘Fast Travel Unlocked’ message having grammar issues
  • Fixed Robot aggression setup issues that were causing inadvertant combat with player followers/allies
  • Fixed a situation where the backend system (AR_EnclaveOilRigZoneGetter) could stall
  • Fixed an issue where in heavily modded games, AR_StartupManager might fail to flag it has completed
  • Fixed an issue where Dawn’s Early Light will launch too early if the Institute is destroyed by the Minutemen
  • Fixed an issue where Enclave flags overlap with Minutemen flags in Diamond City if the game completed with Minutemen
  • Resolved some crashing on Xbox One caused by looping SFX wrongly converting to .xwm
  • Fixed an issue during The Remnants finale where the group will not walk to the Comms Room
  • Fixed Staff Sergeant Toby not having standard companion perks
  • Fixed an issue where Enclave characters could still talk on the radio even if they’re dead
  • Fixed Enclave Covert Suit instance naming being broken
  • Fixed broken PreCombines and PreVisibility in Commonwealth Cells
  • Fixed broken PreCombines and PreVisibility in Oil Rig
  • Fixed most NPCs missing FaceGen data
  • Fixed the USNS Harper’s staircase using wrong sounds
  • Fixed Power Armor HUD wrongly appearing during many fade to black sequences
  • Improved reliability of various scenes during The Welcoming Party
  • Generated PreCombines and PreVisibility for all the new worldspaces

(The following patchnotes contain spoilers)

  • Fixed an issue causing Lieutenant Fitzpatrick’s dialogue to be incorrect after fighting the survivors during The Harper
  • Fixed the USNS Harper Survivors not having weapons
  • Fixed the USNS Harper not reliably leaving the Commonwealth
  • Fixed the Institute map marker not resetting back to concourse after first visit via Dawn’s Early Light
  • Fixed an issue where, during The Harper, Sam does not reliably forcegreet the player
  • Fixed messaging terminals incorrectly showing “Eliminate the Ghouls” message to everyone
  • Fixed Precision Strike’s Emergency Relay Button being doubled up
  • Fixed situations where Fitzpatrick’s reward vertibird dialogue could play when inappropriate
  • A dismiss message is now shown when dismissing SID, telling you where you can find them
  • Increased max level of NPCs at the Abandoned Military Facility and US Army Depot

Patch 1.1.1

  • Implemented Quest Icons for Mobilization, Fighting With Fire, A Chance Meeting and Precision Strike
  • Implemented user warning for if the Oil Rig fails to upgrade correctly
  • Implemented failsafe for the Oil Rig sometimes failing to restore during Personal Losses
  • Fixed Factory Requisitions misc quest launching even if player not part of the Enclave
  • Fixed AR_mod_EnclavePlasmaGun_Grip_StockMarksmans using wrong Misc Item
  • Set up Enclave-specific footlocker forms with correct loot in them
  • Implemented back-end support for the America Rising 2 - Enclave Remnants (CC) patch

Patch 1.1.0

  • Allow player to craft new Enclave equipment by using Oil Rig Factory Terminal
  • Allow player to build radios tuned to Enclave Radio
  • Added ability to quit radiant missions to the quest debug menu
  • Staggered startup of some system quests where possible for lower end systems
  • Made Vertibird Signal Grenadese available earlier in the questline
  • Made power distribution puzzle lights clearer
  • Improved starting location for Personal Losses
  • Made end of Act 1 clearer
  • Created ECS keyword for melee weapons
  • Set up ECS definitions for Enclave Pilots
  • Fixed Paladin Davenport may not always speak her greeting to the player
  • Fixed Enclave Oil Rig may fail to improve on lower end systems
  • Fixed Enclave Soldiers may not correctly follow player to control room during Storming Site Gamma
  • Fixed Downed Bird repeatable quest may incorrectly advance if player walks up to encounter location
  • Fixed Air Support repeatable quest may incorrectly advance if player walks up to encounter location
  • Fixed “Banished from the Institute” may end up in an incorrect state
  • Fixed the Institute’s base game radio announcement can break under specific circumstances

Patch 1.0.75

  • Created PreCombines for Atlantic Oil Rig exterior
  • Fixed PreVisibility not working correctly for Atlantic Oil Rig interiors
  • Greatly improved LOD setup for Atlantic Oil Rig

Patch 1.0.7

  • Fixed Missing walls in Atlantic Oil Rig.
  • Created PreCombines for Atlantic Oil Rig

Patch 1.0.6

  • Fixexd Some Enclave NPCs may get too much ammo if users install ammo overhaul mods
  • Fixed During Into The Unknown, dialogue may get stuck after player has no more questions
  • Fixed Clue objects may not always be usable during Personal Losses
  • Fixed Colonel Whitehill may be in the wrong location after recovering the Hypersonic Vaporizer
  • Fixed Colonel Whitehill’s enhanced uniform can’t have Ballistic Weave applied
  • Mod conflict can cause player to get stuck in Vertibirds in early quests (tentative)
  • Some roombounds on the Oil Rig result in missing walls

Patch 1.0.5

  • Fixed reports of Personal Losses stalling due to locked doors
  • Fixed Quest Debug button may not be accessible once Vault 111 resets (this has now been moved to the side of the shelter that houses the vault door control panel)
  • Further Xbox One optimisations
  • Fixed Enclave Turrets incorrectly aggro every non-Enclave character
  • Fixed A House Divided quest prevents Precision Strike to progress
  • Implemented Enclave Bandana

Patch 1.0.4

  • Further optimisations for the Atlantic Oil Rig (creation of roombounds)
  • Fixing face-tint issues on unique NPCs
  • Creation of a “Performance Saver” mode, enabled by default on Xbox and toggle-able by users by using the Quest Debug utility (activate the Vault 111 Govt. Facility control panel 5 times to open the utility)

Patch 1.0.3

  • Fixed Cannot hand Teleporter plans to General Ward under specific circumstances
  • Fixed Cannot add Ballistic Weave to Enclave clothing
  • Fixed Oil Rig state changes can crash the game on lower end systems
  • Fixed Armed and Dangerous scene can play if player is in wrong chair
  • Fixed Cannibal trait interfering with alternate interaction options
  • Fixed Sam and his group despawn if sent to Boston
  • Fixed Enclave Beret not available for purchase at Enclave vendors
  • Fixed Enemies might not always spawn for Downed Bird
  • Fixed Radio Facility LOD is out of date
  • Made door to CO’s office in Radio Facility more obvious
  • Fixed General Ward sometimes going missing during Personal Losses

Patch 1.0.2

  • Fixed Unable to repair Enclave X-01 Power Armor
  • Fixed Eradication may not advance after killing dungeon boss
  • Fixed Going Dark may be incompletable under specific circumstances
  • Fixed Bunker Buster may stall due to some enemies not enabling
  • Fixed Brotherhood waves during Fighting With Fire can get stuck
  • Fixed Enclave Soldiers mention ghouls being a security risk even if player agreed with Ward
  • Fixed Player may get stuck after taking the USNS Harper to Boston
  • Fixed Player can get stuck on Vertibird after landing on Oil Rig or The Harper
  • Fixed Paladin Davenport voice file repeats dialogue twice
  • Fixed Xbox One users reporting crashing on Atlantic Oil Rig

Patch 1.0.1

  • Fixed crashing that could occur around the CIT/Cambridge area.