Patch Notes
Patch 1.1.3
- Implemented Enclave Flamer
- Fixed Staff Sergeant Toby getting stuck at walking pace
- Fixed Enclave X-01 Power Armor helmet being a mismatched color during rain
- Fixed Oil Rig Mess Hall food items using the wrong texture
- Fixed Oil Rig Reactors sometimes being in the wrong state
- Fixed Flamers being incorrectly added to Enclave heavy weapons lists
- Fixed an incorrect blue light appearing in the Vertibird Refueling Facility
- Set up new Imagespace Modifier for Radio Facility to reduce lighting overhaul incompatibilities
- Implemented new Debug Menu to fix up Oil Rig Lab crashes
Patch 1.1.2
- Set up ECS keywords for Hellfire weapons and armor
- Fixed an issue where ‘Talk to Colonel Whitehill’ misc objective may not clear after progressing
- Fixed the instanced Mahkra Fishpacking cell not cleaning up after Into The Unknown
- Fixed Axel’s vendor container not correctly linking
- Fixed the Enclave arriving in the Commonwealth too early if you make them hostile
- Fixed a debug message showing up during Personal Losses when tracking the Vertibird
- Fixed various issues with Into The Unknown during the Mahkra Fishpacking segment
- Implemented a system to handle goo piles that persist on the Oil Rig
- Fixed ‘Fast Travel Unlocked’ message having grammar issues
- Fixed Robot aggression setup issues that were causing inadvertant combat with player followers/allies
- Fixed a situation where the backend system (AR_EnclaveOilRigZoneGetter) could stall
- Fixed an issue where in heavily modded games, AR_StartupManager might fail to flag it has completed
- Fixed an issue where Dawn’s Early Light will launch too early if the Institute is destroyed by the Minutemen
- Fixed an issue where Enclave flags overlap with Minutemen flags in Diamond City if the game completed with Minutemen
- Resolved some crashing on Xbox One caused by looping SFX wrongly converting to .xwm
- Fixed an issue during The Remnants finale where the group will not walk to the Comms Room
- Fixed Staff Sergeant Toby not having standard companion perks
- Fixed an issue where Enclave characters could still talk on the radio even if they’re dead
- Fixed Enclave Covert Suit instance naming being broken
- Fixed broken PreCombines and PreVisibility in Commonwealth Cells
- Fixed broken PreCombines and PreVisibility in Oil Rig
- Fixed most NPCs missing FaceGen data
- Fixed the USNS Harper’s staircase using wrong sounds
- Fixed Power Armor HUD wrongly appearing during many fade to black sequences
- Improved reliability of various scenes during The Welcoming Party
- Generated PreCombines and PreVisibility for all the new worldspaces
(The following patchnotes contain spoilers)
- Fixed an issue causing Lieutenant Fitzpatrick’s dialogue to be incorrect after fighting the survivors during The Harper
- Fixed the USNS Harper Survivors not having weapons
- Fixed the USNS Harper not reliably leaving the Commonwealth
- Fixed the Institute map marker not resetting back to concourse after first visit via Dawn’s Early Light
- Fixed an issue where, during The Harper, Sam does not reliably forcegreet the player
- Fixed messaging terminals incorrectly showing “Eliminate the Ghouls” message to everyone
- Fixed Precision Strike’s Emergency Relay Button being doubled up
- Fixed situations where Fitzpatrick’s reward vertibird dialogue could play when inappropriate
- A dismiss message is now shown when dismissing SID, telling you where you can find them
- Increased max level of NPCs at the Abandoned Military Facility and US Army Depot
Patch 1.1.1
- Implemented Quest Icons for Mobilization, Fighting With Fire, A Chance Meeting and Precision Strike
- Implemented user warning for if the Oil Rig fails to upgrade correctly
- Implemented failsafe for the Oil Rig sometimes failing to restore during Personal Losses
- Fixed Factory Requisitions misc quest launching even if player not part of the Enclave
- Fixed AR_mod_EnclavePlasmaGun_Grip_StockMarksmans using wrong Misc Item
- Set up Enclave-specific footlocker forms with correct loot in them
- Implemented back-end support for the America Rising 2 - Enclave Remnants (CC) patch
Patch 1.1.0
- Allow player to craft new Enclave equipment by using Oil Rig Factory Terminal
- Allow player to build radios tuned to Enclave Radio
- Added ability to quit radiant missions to the quest debug menu
- Staggered startup of some system quests where possible for lower end systems
- Made Vertibird Signal Grenadese available earlier in the questline
- Made power distribution puzzle lights clearer
- Improved starting location for Personal Losses
- Made end of Act 1 clearer
- Created ECS keyword for melee weapons
- Set up ECS definitions for Enclave Pilots
- Fixed Paladin Davenport may not always speak her greeting to the player
- Fixed Enclave Oil Rig may fail to improve on lower end systems
- Fixed Enclave Soldiers may not correctly follow player to control room during Storming Site Gamma
- Fixed Downed Bird repeatable quest may incorrectly advance if player walks up to encounter location
- Fixed Air Support repeatable quest may incorrectly advance if player walks up to encounter location
- Fixed “Banished from the Institute” may end up in an incorrect state
- Fixed the Institute’s base game radio announcement can break under specific circumstances
Patch 1.0.75
- Created PreCombines for Atlantic Oil Rig exterior
- Fixed PreVisibility not working correctly for Atlantic Oil Rig interiors
- Greatly improved LOD setup for Atlantic Oil Rig
Patch 1.0.7
- Fixed Missing walls in Atlantic Oil Rig.
- Created PreCombines for Atlantic Oil Rig
Patch 1.0.6
- Fixexd Some Enclave NPCs may get too much ammo if users install ammo overhaul mods
- Fixed During Into The Unknown, dialogue may get stuck after player has no more questions
- Fixed Clue objects may not always be usable during Personal Losses
- Fixed Colonel Whitehill may be in the wrong location after recovering the Hypersonic Vaporizer
- Fixed Colonel Whitehill’s enhanced uniform can’t have Ballistic Weave applied
- Mod conflict can cause player to get stuck in Vertibirds in early quests (tentative)
- Some roombounds on the Oil Rig result in missing walls
Patch 1.0.5
- Fixed reports of Personal Losses stalling due to locked doors
- Fixed Quest Debug button may not be accessible once Vault 111 resets (this has now been moved to the side of the shelter that houses the vault door control panel)
- Further Xbox One optimisations
- Fixed Enclave Turrets incorrectly aggro every non-Enclave character
- Fixed A House Divided quest prevents Precision Strike to progress
- Implemented Enclave Bandana
Patch 1.0.4
- Further optimisations for the Atlantic Oil Rig (creation of roombounds)
- Fixing face-tint issues on unique NPCs
- Creation of a “Performance Saver” mode, enabled by default on Xbox and toggle-able by users by using the Quest Debug utility (activate the Vault 111 Govt. Facility control panel 5 times to open the utility)
Patch 1.0.3
- Fixed Cannot hand Teleporter plans to General Ward under specific circumstances
- Fixed Cannot add Ballistic Weave to Enclave clothing
- Fixed Oil Rig state changes can crash the game on lower end systems
- Fixed Armed and Dangerous scene can play if player is in wrong chair
- Fixed Cannibal trait interfering with alternate interaction options
- Fixed Sam and his group despawn if sent to Boston
- Fixed Enclave Beret not available for purchase at Enclave vendors
- Fixed Enemies might not always spawn for Downed Bird
- Fixed Radio Facility LOD is out of date
- Made door to CO’s office in Radio Facility more obvious
- Fixed General Ward sometimes going missing during Personal Losses
Patch 1.0.2
- Fixed Unable to repair Enclave X-01 Power Armor
- Fixed Eradication may not advance after killing dungeon boss
- Fixed Going Dark may be incompletable under specific circumstances
- Fixed Bunker Buster may stall due to some enemies not enabling
- Fixed Brotherhood waves during Fighting With Fire can get stuck
- Fixed Enclave Soldiers mention ghouls being a security risk even if player agreed with Ward
- Fixed Player may get stuck after taking the USNS Harper to Boston
- Fixed Player can get stuck on Vertibird after landing on Oil Rig or The Harper
- Fixed Paladin Davenport voice file repeats dialogue twice
- Fixed Xbox One users reporting crashing on Atlantic Oil Rig
Patch 1.0.1
- Fixed crashing that could occur around the CIT/Cambridge area.