Skip to main content

Bunker Buster

Header image
Editor ID
AR_MQ308
Quest Type
Main Quest - Act 3
Previous Quest
If Doctor Armstrong's offer was refused.
Previous Quest
If Precision Strike was failed.

Quest Stages

StageJournal EntryNotes
0STARTUP - Have the player return to the Oil Rig.
10I’m back on the Oil Rig. I should go find <Alias=EnclaveLeader> to discuss the attack on the Institute.Player is back at the Oil Rig.
20Player is inside the Boardroom, have them take a seat.
30Player is sitting. Start the meeting.
40We have a way into the Institute using Chief Engineer Myers’ breach charges. We’ll begin the operation tomorrow - I should return to my Quarters to get some sleep in the mean time.Boardroom scene finished. Enable player controls. prevent leaving the Oil Rig, tell the player to get some rest.
100I’ve woken up to a siren on the Oil Rig. I should find out what’s going on.Player has finished sleeping - start the Institute Oil Rig attack, and remove all the garrison soldiers (as we will use quest-specific ones for the fight).
110The Oil Rig’s under attack by Institute synths! I need to find <Alias=EnclaveLeader> and make sure they’re alright.L Player has spoken to Fitzpatrick, have him follow the player.
120L Player in factory, have Enclave Leader shout their bark. Remove invulnerability perks.
125L Enclave Leader bark finished. Update objectives.
130The Oil Rig’s under attack by Institute synths! I helped <Alias=EnclaveLeader> fight off the synths in the factory, I should speak to them.L Factory attack synths have been killed. Have player talk to Enclave Leader.
140The Oil Rig’s under attack by Institute synths! I need to repair the three Teleporter Jammers on the deck in order to put a stop to the attack.L Player has spoken to Enclave Leader and Chief Engineer Myers. Show Jammer objective.
150I’ve managed to repair all three Jammers on the Oil Rig. Now I need to help defeat the remaining Synths.L All Jammers have been repaired.
160We’ve been able to fight off the Institute attack on the Oil Rig. I should talk to <Alias=EnclaveLeader> to discuss our next steps.All Synths on the Oil Rig have been killed. Return to Enclave Leader.
170Player has entered the War Room, re-enable some of the standard Oil Rig garrison.
180We’re launching a counter-attack on the Institute right now. We’ll be airdropping onto the Institute via Vertibird. I should speak to Lieutenant Fitzpatrick when I’m ready to begin.War Room scene has finished. Have player go to the Vertibirds with Fitzpatrick.
190
200We’ve begun our counterattack on the Institute. I need to take out any hostiles around the Institute’s plaza so that the demolition team can plant the breach charges.Player is ready to leave. Start fade out sequence.
210L Player has loaded into the Commonwealth, start the Vertibird scene, and ghost all Vertibirds.
220L Vertibird(s) has reached end of the breadcrumb path. Start sub-scenes.
230L Player Vertibird is close to CIT. Flag the fight quest to un-ghost synths and VB02 and VB03.
240L CIT Stage 1 Synths killed, get into dropoff position
250L Vertibird in position, allow player to disembark
260L Player on ground. Play Peterson comment, and advance the fight quest.
270L Remaining Synth waves have started spawning. Show objective and have Peterson comment.
280All CIT Synths defeated. Bring in demolition team.
290Demolition VBird passengers disembarked. Start explosives scene.
300Explosives placed. Everyone to positions.
310Trigger explosion.
315Move up bark.
320We’ve begun our counterattack on the Institute. Chief Engineer Myers’ breach charges worked perfectly, and we now have a way in. I should take charge and enter the Institute.Explosion done. Troops move up. Tell player to enter the Institute.
500Quest done - player in Institute - hand off to MQ302.
2000FAILED: Faction kickout.

Characters

  • General Russell Ward
  • Colonel Morgan Whitehill
  • Chief Engineer Stanley Myers
  • Quartermaster Barratt
  • Lieutenant Antonio Fitzpatrick
  • Captain Michael Peterson

Locations

  • Atlantic Oil Rig
  • Institute

Notes

  • Started immediately after A Chance Meeting if the Enclave declined Doctor Armstrong’s offer.
  • Alternatively, started if Precision Strike was failed in any way.
  • The fade to black after entering the Vertibird can take a very long time - this is normal.