Skip to main content

Patch Notes

Patch 1.07

  • Fixed Bzalth’s Workshop being incorrectly flagged as too cold when used in Survival Mode

Patch 1.06

  • Added Localization for English, French, Italian, German, Spanish, Polish, Chinese, Russian and Japanese languages

Patch 1.05

  • Fixed a critical bug with re-forging Dwemer Automatons where, if they had been previously summoned and then killed, they could not be re-summoned again
  • Fixed typos in book titles of two Journals; Silastere’s Journal: The Forge & Silastere’s Journal: Plant life? (Previously, Journal was mis-spelt)

Patch 1.04

  • You can now re-forge your Dwemer Automatons even if they are still alive. When you do so, they will be destroyed and a new instance will be Forged in Bzalth’s Forge

Patch 1.03

  • Added tutorialisation explaining what happens to mannequin inventories if you delete a room containing them.
  • Ensured the automatons are created with empty inventories to resolve a possible exploit.
  • Added a lever on the other side of the secret room’s door so the player cannot get themselves trapped.