Patch Notes
Patch 1.07
- Fixed Bzalth’s Workshop being incorrectly flagged as too cold when used in Survival Mode
Patch 1.06
- Added Localization for English, French, Italian, German, Spanish, Polish, Chinese, Russian and Japanese languages
Patch 1.05
- Fixed a critical bug with re-forging Dwemer Automatons where, if they had been previously summoned and then killed, they could not be re-summoned again
- Fixed typos in book titles of two Journals; Silastere’s Journal: The Forge & Silastere’s Journal: Plant life? (Previously, Journal was mis-spelt)
Patch 1.04
- You can now re-forge your Dwemer Automatons even if they are still alive. When you do so, they will be destroyed and a new instance will be Forged in Bzalth’s Forge
Patch 1.03
- Added tutorialisation explaining what happens to mannequin inventories if you delete a room containing them.
- Ensured the automatons are created with empty inventories to resolve a possible exploit.
- Added a lever on the other side of the secret room’s door so the player cannot get themselves trapped.